[0.17.69] Train stop connected circuit delay
Posted: Sun Oct 13, 2019 4:24 pm
Version 0.17.69, no mods. I have a train stop set up with a circuit connected to two inserters. I'm trying to limit how many items this train is carrying, so the enable condition on both arms is set to [item]<200. The issue is that when the train shows up, both arms cycle once before being disabled by the Read Train Contents. So now my train has close to 2k items in it when it should only have 400 total. Am I doing something wrong or is there a legit bug in how the behavior is working here?