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[Very Small Bug] With game.tick_paused

Posted: Sun Oct 13, 2019 1:37 pm
by DragonD
When game.tick_paused == true, players can still enter and leave vehicles.
I know that this isn't a game-breaking bug, but I still wanted to mention it.

Re: [Very Small Bug] With game.tick_paused

Posted: Sun Oct 13, 2019 4:32 pm
by Rseding91
Thanks for the report. That's not a bug.

Re: [Very Small Bug] With game.tick_paused

Posted: Sun Oct 13, 2019 7:37 pm
by Rseding91
Specifically: there is no list of game features that are supposed to work/aren't supposed to work when tick_paused is true/false. Just that entities aren't updated when tick_paused is true and they are when it's false.

Re: [Very Small Bug] With game.tick_paused

Posted: Mon Oct 14, 2019 5:19 am
by darkfrei
Will be the event triggered on every entering, multiple times per tick?