[Bug/Feature] player.opened = LuaPlayer
Posted: Sun Oct 13, 2019 1:35 pm
I am making a mod.
And my mod opens player inventories when ("e" is pressed and game.tick_paused == true) .
I do this by using:
But this only opens the players crafting menu:

Expected:

In my opinion there aren't any reasons for being unable to open the inventory gui, when the game.tick_paused = true,
because you can't add anything to the crafting queue.
And my mod opens player inventories when ("e" is pressed and game.tick_paused == true) .
I do this by using:
Code: Select all
player.opened = Luaplayer
Expected:
In my opinion there aren't any reasons for being unable to open the inventory gui, when the game.tick_paused = true,
because you can't add anything to the crafting queue.