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How to check how much pollution a tree/tile absorbed?

Posted: Mon Oct 07, 2019 2:00 pm
by Romner_set
I only found how to check how much pollution is currently on the tile (game.surfaces[1].get_pollution(position)), is there any way to check how much it already absorbed?

Re: How to check how much pollution a tree/tile absorbed?

Posted: Thu Oct 10, 2019 3:10 pm
by darkfrei