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"Can't mix fluids" rotate building anyway

Posted: Thu Oct 03, 2019 7:14 am
by Honktown
I don't get why this 'feature' was introduced. I would often change recipes and re-route pipes, or rotate buildings before/after doing things, and now it just complains and won't do anything. Worse when the building has no recipe, and one of the pipes is correct, but I can't choose the recipe because it detects any incompatible pipe. Is there a way to turn it off and go back to the .16 behavior?

edit: typo

Re: "Can't mix fluids" rotate building anyway

Posted: Thu Oct 03, 2019 7:27 am
by Loewchen
Honktown wrote: Thu Oct 03, 2019 7:14 am Is there be a way to turn it off and go back to the .16 behavior?
Yes, reinstall a 0.16 version.