Automate crafting of something non-science-related in tutorial
Posted: Mon Sep 30, 2019 1:31 am
I'd like to propose that the tutorial lead the player to automate the production of something that's not a component of science packs (or coal).
We had a Discord discussion in which one participant mentioned they were handcrafting all their red belts, fast inserters, etc. Indeed, when I was new I thought only in terms of automating science and not automating the production of the things you need to automate science. It only really becomes clear this isn't a desirable way to approach things when you are trying to have construction bots lay out blueprints.
If the tutorial were to guide the player to automate production of something that isn't a component of science packs, the player would be introduced to the idea of producing chests of useful equipment for laying out the factory. An obvious possibility would be underground belts - they're not in science packs, they're an easy recipe, and they are useful. Compilatron could also mention reducing the machine-filled capacity of the output chest, another useful concept for later (and one that would avoid the player then using all the iron in the tutorial to make underground belts).
We had a Discord discussion in which one participant mentioned they were handcrafting all their red belts, fast inserters, etc. Indeed, when I was new I thought only in terms of automating science and not automating the production of the things you need to automate science. It only really becomes clear this isn't a desirable way to approach things when you are trying to have construction bots lay out blueprints.
If the tutorial were to guide the player to automate production of something that isn't a component of science packs, the player would be introduced to the idea of producing chests of useful equipment for laying out the factory. An obvious possibility would be underground belts - they're not in science packs, they're an easy recipe, and they are useful. Compilatron could also mention reducing the machine-filled capacity of the output chest, another useful concept for later (and one that would avoid the player then using all the iron in the tutorial to make underground belts).