map performance
Posted: Fri Sep 20, 2019 2:17 pm
better map view performance would be nice too.
instead draw tile by tile all the time would it not be better just draw a single image in map view when locations are all ready opened ?
right now i am testing command
i look this also in zoomed out view so currently only thing what moves at there is pollution and radar scan, and fps / ups drop is huge
instead draw tile by tile all the time would it not be better just draw a single image in map view when locations are all ready opened ?
right now i am testing command
Code: Select all
/c local radius=10000 game.player.force.chart(game.player.surface, {{game.player.position.x-radius, game.player.position.y-radius}, {game.player.position.x+radius, game.player.position.y+radius}})