[posila][0.17.68] Crash when loading a save: ElectricNetwork::checkStatisticsConsistency()
Posted: Mon Sep 09, 2019 12:51 am
Hi,
a couple of friends and I managed to continue this save based on Comfy's Spiral Troopers back in 0.17.50. My desktop was running the map via headless, everyone else connected via LAN. After a restart of my laptop was unable to join - Factorio crashed during map load after downloading the map and before catching up. This problem is to specific to saves from this session, starting with _autosave12.zip and newer. (last 47min of our session with 5min per autosave)
Currently I'm unable to load them up in single/multiplayer or headless on either laptop or desktop.
I guess the stacktrace indicates some problem within ElectricNetwork::checkStatisticsConsistency() that threw an error and I was unable to find a similar bugreport.
I have attached the factorio-current.log after trying to load the save and the output from docker logs in factorio-server.log after trying to restart the server.
Full directory upload from the server: Google Drive
Note: the upload didn't preserve timestamps, the oldest autosave is #21, the newest is #20 or the 'Comfy-Spiral Troopers.zip' after shutting down the server.
_autosave11.zip is the last loadable save, everything after this save just crashes the game. (_autosave12.zip to _autosave20.zip and 'Comfy-Spiral Troopers.zip')
I'm not sure what else I could add to help debugging.. soo .. good luck?
Misc info:
My Laptop and server/desktop are both running Fedora 30, clientside I usually run Factorio via steam and serverside I run Factorio headless using docker 19.03.2 with the current image factoriotools/factorio:0.17.68. The docker run command is included in the upload.
I forgot to ask my friends to try to load the save on Windows tho .. I can try to get them to load the save if it might help.
a couple of friends and I managed to continue this save based on Comfy's Spiral Troopers back in 0.17.50. My desktop was running the map via headless, everyone else connected via LAN. After a restart of my laptop was unable to join - Factorio crashed during map load after downloading the map and before catching up. This problem is to specific to saves from this session, starting with _autosave12.zip and newer. (last 47min of our session with 5min per autosave)
Currently I'm unable to load them up in single/multiplayer or headless on either laptop or desktop.
I guess the stacktrace indicates some problem within ElectricNetwork::checkStatisticsConsistency() that threw an error and I was unable to find a similar bugreport.
I have attached the factorio-current.log after trying to load the save and the output from docker logs in factorio-server.log after trying to restart the server.
Full directory upload from the server: Google Drive
Note: the upload didn't preserve timestamps, the oldest autosave is #21, the newest is #20 or the 'Comfy-Spiral Troopers.zip' after shutting down the server.
_autosave11.zip is the last loadable save, everything after this save just crashes the game. (_autosave12.zip to _autosave20.zip and 'Comfy-Spiral Troopers.zip')
I'm not sure what else I could add to help debugging.. soo .. good luck?

Misc info:
My Laptop and server/desktop are both running Fedora 30, clientside I usually run Factorio via steam and serverside I run Factorio headless using docker 19.03.2 with the current image factoriotools/factorio:0.17.68. The docker run command is included in the upload.
I forgot to ask my friends to try to load the save on Windows tho .. I can try to get them to load the save if it might help.