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[0.17.68] Biters vs obstacles
Posted: Sun Sep 08, 2019 6:19 pm
by Murzik
Re: [0.17.68] Biters vs obstacles
Posted: Sun Sep 08, 2019 6:23 pm
by Loewchen
Save please...
Re: [0.17.68] Biters vs obstacles
Posted: Sun Sep 08, 2019 6:31 pm
by Murzik
Here is a save at this exact point before attack. Let me know if you need an earlier one.
Re: [0.17.68] Biters vs obstacles
Posted: Wed Sep 11, 2019 1:44 am
by BattleFluffy
I see this all the time. They get stuck on cliffs and things when moving as a group.
Not sure if it's related, but they also go insane whenever a large group arrives at the wall.
There's a critical moment when they get just out of range of the lasers..... they stop moving as a group and all start trying to move individually - and what you get is basically like a mosh pit at a rock concert. Only a small fringe of the biters in the front row is able to peel away from the thrashing frenzy, and so they all end up dribbling into the laser wall a few at a time.
With the right AI and settings, bitters could be like zerglings from Starcraft 2... incredibly fast and terrifying, especially in swarms. It would give me a reason to use all the crazy ultra-fortified walls I like to design for the ultra late game, and a reason for late game players to get the damage upgrades for lasers etc. Ah, I know it's a tough ask... but I wish this so dearly for Factorio... more intelligent enemies. :>
Re: [0.17.68] Biters vs obstacles
Posted: Wed Sep 11, 2019 4:08 am
by gabberworld
i think ed about this kind problem myself some time ago why get stuck myself, when i look game debug then i see it uses for collision the rectangle, for avoid this first place then game need use also circle for lower the collision corners
Re: [0.17.68] Biters vs obstacles
Posted: Wed Sep 11, 2019 9:12 am
by Klonan
This looks like their typical derpy behavior,
They are trying to path and path and repath and repath through their friends
We are looking into solutions,
but for now I will move this to not a bug.