Weathering
Posted: Thu Sep 05, 2019 10:27 am
Implement atmospheric agents such as (lightning, rain, sandstorms (desert), whirlpools, whirlwinds, thrombemarines (in the presence of large areas of water) etc ...) so as to add an extra gear to the game and a extra level both as regards additional difficulties and mechanical such as (the possibility of capturing lightning with a lightning rod and accumulating on special accumulators to have a more realistic mechanism, having a structure that transforms the accumulated energy on the accumulators to transform it into electricity of work then as for the rain I read on a post a user had asked if it was possible to have limited water with the rain you could do so that the water is re-stocked (obviously it depends on how much rain and at what intensity) on the area where, as far as the wind is concerned, if you want to implement wind turbines with the same conversion structure used for lightning, if there was also the possibility to add an extra mechanic always to give that touch to have the structures that are damaged when lightning is discharged on it, obviously the atmospheric agents can be set when creating a new game.