on_entity_destroyed event called AFTER n_th_tick
Posted: Sun Aug 25, 2019 4:43 am
i have one event with
and one with
and the entity died event was called after the nth tick event, but you'd expect the entity died event to fire immediately when an entity dies.
Code: Select all
script.on_nth_tick(23, function(event)
Code: Select all
script.on_event({defines.events.on_entity_died,defines.events.on_player_mined_entity,defines.events.on_robot_mined_entity},function(event)