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[Observation]using the tree's code
Posted: Sun Dec 21, 2014 4:21 am
by donoya
I've noticed that there are some people who are struggling with the possibility of machines that destroy pollution. I think that a clever solution would be to base it off of the in-game trees. I'm not entirely sure if that would work so correct me if I'm wrong, but I think it may be the answer that some people are looking for.
Re: [Observation]using the tree's code
Posted: Mon Dec 22, 2014 12:57 pm
by Schorty
The problem with the trees code is that they reduce pollution passivly. So no power or resources needed for the process and thats not really ideal
Re: [Observation]using the tree's code
Posted: Mon Dec 22, 2014 2:34 pm
by L0771
can use a assembler machine with negative pollution, it consume resources, i think can return nothing.
Can see it in energy_source.emissions of entity.
Re: [Observation]using the tree's code
Posted: Mon Dec 22, 2014 9:01 pm
by Schorty
This is actually working. At least the part with the reduced pollution. But you can't do a recipe without a result. So I created a recipe which requires 1 coal and puts out 1 coal. Also I can set the amount of pollution reduced, as you said, L0771, in the energy_source.emission property. I don't have any sprites, so I don't know if it's worth posting this "mod"
Re: [Observation]using the tree's code
Posted: Mon Dec 22, 2014 9:25 pm
by L0771
Schorty wrote:This is actually working. At least the part with the reduced pollution. But you can't do a recipe without a result. So I created a recipe wich required 1 coal and puts out 1 coal. Also I can set the amount of pollution reduced, as you said, L0771, in the energy_source.emission property. I don't have any sprites, so I don't know if it's worth posting this "mod"
This "mod" have only 3 lines.