[0.17.60] Unable to join friends hosted game
Posted: Sat Aug 17, 2019 4:19 pm
Raising as a potential bug, but due to it's nature, it might not be Factorio's issue.
Was playing with a friend the other night and decided it'd be cool if he could jump into my game briefly to have a look around before I visit his (we're both playing from the same map seed, and seeing how we tackle issues differently). So I host the game from a saved file, as we always have in these situations, and for our joint map on 0.16 stable, it appears on the public game list, but he was unable to join as Factorio wasn't able to ping me. This was strange, but network issues happen from time to time, so I tried joining him instead but got the same issue.
I decided to try out on a public server and was able to join instantly, shortly followed by my friend. I'm not sure how the public games / servers work in Factorio, whether they are hosted by either of our computers, or a server is utilised remotely using our save file, but for some reason we weren't able to join each other, but were fine with the public servers.
Other notes:
- This was the first time we had tried online multiplayer since we both updated from 0.16 stable to 0.17.60, so unsure if this was the cause.
- Don't have a log file at the moment as have played many sessions since then. I'm hoping he'll be back online tomorrow, but if we aren't able to join each other, I'm not sure if anything will get into the file anyway?
- Both using MacOS, I'm on 10.14.6 and believe he is too, but can't say for certain.
- Both definitely using Factorio 0.17.60.
- Did try reverting back to 0.16 stable to test versions at the time, but were met with different startup errors due to new capability in the config files. I lost achievement progress as a result, and he lost GUI settings. Needless to say, probably won't try rolling back again in a hurry!
If any more information is required, please just let me know.
Was playing with a friend the other night and decided it'd be cool if he could jump into my game briefly to have a look around before I visit his (we're both playing from the same map seed, and seeing how we tackle issues differently). So I host the game from a saved file, as we always have in these situations, and for our joint map on 0.16 stable, it appears on the public game list, but he was unable to join as Factorio wasn't able to ping me. This was strange, but network issues happen from time to time, so I tried joining him instead but got the same issue.
I decided to try out on a public server and was able to join instantly, shortly followed by my friend. I'm not sure how the public games / servers work in Factorio, whether they are hosted by either of our computers, or a server is utilised remotely using our save file, but for some reason we weren't able to join each other, but were fine with the public servers.
Other notes:
- This was the first time we had tried online multiplayer since we both updated from 0.16 stable to 0.17.60, so unsure if this was the cause.
- Don't have a log file at the moment as have played many sessions since then. I'm hoping he'll be back online tomorrow, but if we aren't able to join each other, I'm not sure if anything will get into the file anyway?
- Both using MacOS, I'm on 10.14.6 and believe he is too, but can't say for certain.
- Both definitely using Factorio 0.17.60.
- Did try reverting back to 0.16 stable to test versions at the time, but were met with different startup errors due to new capability in the config files. I lost achievement progress as a result, and he lost GUI settings. Needless to say, probably won't try rolling back again in a hurry!
If any more information is required, please just let me know.