[Dominik][0.17.65] Underground pipes of different length issue+crash [mods]
Posted: Fri Aug 16, 2019 1:38 pm
Using mods:
- "advanced underground piping"
Issue: when using underground pipes of different lengths, it is possible to create long reach underground pipe that shows as connected when in fact it is blocked.
There is also crash possibility:
When outer undergrounds are indeed marked as blocked, by building regular pipe to ground near water, outer undergrounds will still show as paired+blocked but removing one assembler will crash:
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Also there are other issues with undergrounds of different length: build long underground section using long reach underground pipes, then inside build next underground section with shorter reach undergrounds so that they will not reach outer pipe-to-grounds so they do not disconnect.
- "advanced underground piping"
Issue: when using underground pipes of different lengths, it is possible to create long reach underground pipe that shows as connected when in fact it is blocked.
- Setup (with ruler to show where regular undergrounds will not connect):
- Place pipe-to-ground near water. It will not connect to right underground pipe because of distance
- Place "Tier 3 1 to 1 forward pipe" near crude oil. It will not connect to right underground pipe because of regular pipe to ground 2 tiles to right
- Remove regular pipe-to-ground near water. After this, outer two long range pipe to grounds show as connected even if no fluid system merge is performed
- Outer undergrounds show as connected
There is also crash possibility:
Code: Select all
196.709 Error FluidSystem.cpp:171: connection.isConnected() was not true
Also there are other issues with undergrounds of different length: build long underground section using long reach underground pipes, then inside build next underground section with shorter reach undergrounds so that they will not reach outer pipe-to-grounds so they do not disconnect.