Page 1 of 1
[0.11.7] Belts don't transport items
Posted: Fri Dec 19, 2014 5:43 pm
by Florian
In our multiplayergame we had to rebuild nearly every single transport belt, because they stop transporting items. We didn't realize it when we start the game because we destroyed the enemy bases. so the savefile we have is 10-20 minutes after the map has been updated.
The Savefile will be uploaded by the host (NathanFrost) in a few minutes.
Edit: NathanFrost can not upload the file because it's too big. So here it is:
https://www.dropbox.com/s/91ypgxxubk40o ... g.zip?dl=0
Re: [0.11.7] Belts don't transport items
Posted: Fri Dec 19, 2014 6:13 pm
by NathanFrost
can not upload the file. See Florian's post above
Re: [0.11.7] Belts don't transport items
Posted: Fri Dec 19, 2014 6:48 pm
by DaveMcW
The upgrade teleported all items by a fraction of a pixel. Does it work when you clear the belt?
Re: [0.11.7] Belts don't transport items
Posted: Fri Dec 19, 2014 6:55 pm
by Florian
We replaced every belt now.
More players reported this bug here:
https://forums.factorio.com/forum/vie ... f=3&t=7438
But in the other games the bug appears only in corner belts.
Re: [0.11.7] Belts don't transport items
Posted: Sat Dec 20, 2014 5:52 am
by Nova
Escpecially this layout leads nearly always to a "traffic jam" of the items in not more than a few seconds:

- Factorio belt bug, congestion, traffic jam, 0.11.7
- factorio belt bug.png (311.64 KiB) Viewed 3672 times
Placing a red belt between every "double junction" solves this problem, at least as far as I can see that.
Re: [0.11.7] Belts don't transport items
Posted: Sat Dec 20, 2014 2:56 pm
by kovarex
Hello, I had to do some adjustments to make it work again with the Position coordinates changes.
It should work properly in 0.11.8