Page 1 of 2
					
				Version 0.11.7
				Posted: Fri Dec 19, 2014 3:31 pm
				by kovarex
				So here we provide you with another bugfix release for the 0.11.
- Bugfixes
- Fixed the problem of older OS-X compatibility.
- Fixed the problem of multiplayer disconnect when loading/saving larger game as the other peers
 didn't get any info about the progress.
- Fixed (another) desync problem related to beacons.
- Fixed cutting off last character of single word console commands.
- Fixed the 32bit versus 64bit desync issue related to damage (and health manipulation).
- Fixed the wrong buildability check for curved rail versus gate.
- Fixed that the car wasn't always pushed by transport belts.
- Fixed that the scorchmark was created water.
 
- Optimisations
- Reduced the savegame size by 53%, this reduces also the saving time by roughly 40%.
- Reduced savegame memory usage up to 10%
 
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at 
http://www.factorio.com/download/experimental.
 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 3:48 pm
				by FishSandwich
				Reduced the savegame size by 53%, this reduces also the saving time by roughly 40%.
This is good news. 

 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 3:57 pm
				by Ekelbatzen
				The game now crashes when I manually save in a multiplayer game 

    (Windows 8.1 x64, also using treefarm and some dytech which worked in 0.11.6)
 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 3:58 pm
				by jakobeng1303
				can't date on OS X 10.10 I get the error message and the game crashes
			 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 4:03 pm
				by Kyoro
				I updated the client and now im having problem with my transport belts: the itens cant pass trough, he get stucked.

 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 4:06 pm
				by kovarex
				Kyoro wrote:I updated the client and now im having problem with my transport belts: the itens cant pass trough, he get stucked.

 
It might be related to the position migration, does it work when you get the blocked items, or does it get stucked again eventually?
 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 4:16 pm
				by Ekelbatzen
				Ekelbatzen wrote:The game now crashes when I manually save in a multiplayer game 

    (Windows 8.1 x64, also using treefarm and some dytech which worked in 0.11.6)
 
Autosaves seem to work, I managed to save manually after that one time, too, but saving after that caused a crash again.

 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 4:24 pm
				by cube
				jakobeng1303 wrote:can't date on OS X 10.10 I get the error message and the game crashes
It seems you are launching Factorio directly from the dmg file you downloaded. While this works, the application has just read-only access to its files and it cannot do some thigs (like updating itself).
To fix this you can either drag the Factorio app to the applications folder (shortcut to it is inside the dmg file next to the app), or manually download factorio from the web again.
The first version is recommended, because it is faster to download and checks the updates automatically on each start.
 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 4:44 pm
				by Xterminator
				That is great to hear that the auto saving has been optimized. 

 though I am a bit worried about the crashes with manual saving. 

 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 5:13 pm
				by Kyoro
				kovarex wrote:Kyoro wrote:I updated the client and now im having problem with my transport belts: the itens cant pass trough, he get stucked.

 
It might be related to the position migration, does it work when you get the blocked items, or does it get stucked again eventually?
 
Here's a video to show what happens:
https://www.youtube.com/watch?v=4tfok_zYUy4
@edit
I removed the zig-zag and its appear to be solved. Maybe can be problem with the water borders.

 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 5:49 pm
				by Florian
				We had the same problem in our multiplayer game. i reported the bug here (
https://forums.factorio.com/forum/vie ... f=7&t=7442). Savefile will be there soon.
Kyoro wrote:
@edit
I removed the zig-zag and its appear to be solved. Maybe can be problem with the water borders.
It's not the zig-zag. It appears on straight belts also (see screenshot in the bug report).
 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 5:56 pm
				by Eurofighter1200
				Nice update savefile from my 60+ hours game are reduced from 22 Mb to 13 Mb. But i also get trubbel on many belts were i had to fix the zick zack whole producction was not producing because of this.
			 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 5:57 pm
				by infinitehubgear
				I noticed the player running animation looks more believable, nice one! Its a bit jerky when wearing 6 exoskelotens but thats minor.  

 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 6:12 pm
				by LoSboccacc
				jakobeng1303 wrote:can't date on OS X 10.10 I get the error message and the game crashes
the dreaded late friday release! you fell for it again, kovarex 

 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 6:48 pm
				by humblegar
				I think I have a similar issues with belts:
 
It works if I straighten it out, then stops working again when I reverse the change.
Example of fix:
 
I can add a savegame later if it would help.
 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 6:53 pm
				by Nova
				Please don't post pictures of bugs which are only reconizable in a moving manner. All this pictures of your belts are useless, because you can't see any mistake.
			 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 7:32 pm
				by gepwin
				On mac 10.9.5 when trying to update I get a Notice saying "Update failed:
File /Applications/factorio.app/Contents/data/changelog.txt has unexpected content"
			 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 8:07 pm
				by webber
				Ekelbatzen wrote:The game now crashes when I manually save in a multiplayer game 

    (Windows 8.1 x64, also using treefarm and some dytech which worked in 0.11.6)
 
this. Same here. also with dytech and treefarm. Otherwise it seems stable. We've continued our 11.6 game since the update was live.
 
			
					
				Re: Version 0.11.7
				Posted: Fri Dec 19, 2014 11:35 pm
				by -root
				Wow, that's an impressive optimization. Good job guys.
			 
			
					
				Re: Version 0.11.7
				Posted: Sat Dec 20, 2014 2:50 am
				by Atn
				I just upgraded to 0.11.7 and have been experiencing crashes due to floating point exceptions. It happened when I selected drones ( logistic or construction ) from my inventory.
Loading an autosave, I can select drones but It still crashes after a few minutes.  ( I use linux x64)
I guess it's a nice occasion to start over (this factory was messy anyways 

 ), but I thought I should let you know.