[0.17.63]Circuit condition using robot stats is not working
Posted: Fri Aug 09, 2019 11:28 pm
I have an outpost which has construction bots which are continually getting eaten by biters. I have a supply train which provides new bots, but when I use a circuit condition to load the bots to a roboport it does not work. I'm using this setup:
Because T is less than 5 I would expect the inserter to be enabled, but you can see from the pic that it is turned off. I get the same result if I use Z instead of T in the inserter Enabled condition.
If I manually add a construction bot to the roboport, then the signals show that T and Z show a value of 1, but still the inserter is not active. I attach a BP string for the setup shown.
The roboport is set to read robot statistics, the inserter is set to enabled when T (total construction bots) is less than 5. The steel chest holds 5 construction bots, and you can see from the power pole that there are only 4 logistic bots in the roboport, and no construction bots. Because T is less than 5 I would expect the inserter to be enabled, but you can see from the pic that it is turned off. I get the same result if I use Z instead of T in the inserter Enabled condition.
If I manually add a construction bot to the roboport, then the signals show that T and Z show a value of 1, but still the inserter is not active. I attach a BP string for the setup shown.