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Blueprint placement with Cliffs does not work correct

Posted: Mon Aug 05, 2019 7:22 pm
by Baerstein
Hello, i am not an native English speaker so feel free to ask, when its unclear. (so then i use google translate :P )

Sometimes when i place a blueprint over a cliff, the cliff does not get mark for cliffexplosivs. so i have to mark it manual and thats a little annoying with large blueprints.

https://www.bilder-upload.eu/bild-446c7 ... 0.png.html

I add this picture for a better explain and hope its work.

Re: Blueprint placement with Cliffs does not work correct

Posted: Mon Aug 05, 2019 7:45 pm
by Rseding91
Thanks for the report however: yes it does. The issue is blowing up a cliff changes other cliffs such that they might then overlap something new.

I don't consider it worth the code complexity to try to solve this. Just blow up all of the cliffs.

Re: Blueprint placement with Cliffs does not work correct

Posted: Mon Aug 05, 2019 8:09 pm
by Baerstein
Hm, ok, it happens often, so i thought i´m not the only one.
it is so much work to add a little timer on a robot to check what happend, when he stay still for a charge period of time?

Maybe so:

Can not place item on ground
Stay to long and go for recharge and fly back to old position
check the ground for obstacles
acktivate another drone to solve / fly back to port and ping a warning

i have no idea for coding, but maybe it can go for not to hurried bug.

Thanks for the reply. :D