Usability issues with blueprint and blueprint library
Posted: Mon Aug 05, 2019 11:26 am
The blueprint system in factorio is awesome.
However there's a few places where handling them can be improved from a user experience IMHO - most of it has also already been suggested and discussed:
* blueprints do not belong into my player inventory. They feel like an alien object there to me. Possibly similar can be said for upgrade and deconstruction planner. The library is enough, it's clearly accessible and I can use anything from there. It's totally unintuitive why they exist both, in player inventory and library and you can do different things with them in different places. Just one place outside inventory to handle them would be *so* much better.
* Guard deleting blueprint books by a confirmation. Currently you can have a blueprint from the book selected and try to drag it to the trash can. Now you successfully deleted the whole blueprint book. That cost me quite a few useful blueprints.
* Allow editing of blueprint icons in library similar to how you can (re)name them
* Allow editing of blueprint like you can upon creation: removing items from it.
Bonus items:
* Actual editing with addition / rotation of single items
* Mirroring is an issue with certain items, I understand. Yet at times, for belt setups or station unloaders with chests and inserters it would come in pretty handy.
However there's a few places where handling them can be improved from a user experience IMHO - most of it has also already been suggested and discussed:
* blueprints do not belong into my player inventory. They feel like an alien object there to me. Possibly similar can be said for upgrade and deconstruction planner. The library is enough, it's clearly accessible and I can use anything from there. It's totally unintuitive why they exist both, in player inventory and library and you can do different things with them in different places. Just one place outside inventory to handle them would be *so* much better.
* Guard deleting blueprint books by a confirmation. Currently you can have a blueprint from the book selected and try to drag it to the trash can. Now you successfully deleted the whole blueprint book. That cost me quite a few useful blueprints.
* Allow editing of blueprint icons in library similar to how you can (re)name them
* Allow editing of blueprint like you can upon creation: removing items from it.
Bonus items:
* Actual editing with addition / rotation of single items
* Mirroring is an issue with certain items, I understand. Yet at times, for belt setups or station unloaders with chests and inserters it would come in pretty handy.