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				Canonical way to convert ChunkPosition -> BoundingBox?
				Posted: Mon Jul 29, 2019 3:13 am
				by AngledLuffa
				I assume that if I'm given a Position chunk_position, I can convert that to a bounding box by doing x * 32, y * 32, x * 32 + 31, y * 32 + 31.  However, it seems kind of hacky to hardcode those numbers, even if the size of a chunk is not likely to ever change.
Ultimately, what I want is a way to get the BoundingBox for on_chunk_charted
https://lua-api.factorio.com/latest/eve ... nk_charted
It's a little unfortunate that on_chunk_charted and on_chunk_generated have different attributes. Is it possible to unify that somehow?  Preferably by having the bounding box in both, or at perhaps by adding the bounding box to on_chunk_charted without removing any of its existing attributes.
 
			
					
				Re: Canonical way to convert ChunkPosition -> BoundingBox?
				Posted: Fri Aug 02, 2019 3:45 am
				by kingarthur
				seems to be the current way to handle it. for that last part it would need to be a modding interface request and unless there is some particular reason for it the devs should add it.
i would suggest going to 
viewforum.php?f=28 and clearly explain exactly what your requesting they add and why. at that point they should take a look at it soonish compared to here where its buried under a sort of question even though its more a feature request
 
			
					
				Re: Canonical way to convert ChunkPosition -> BoundingBox?
				Posted: Fri Aug 02, 2019 1:33 pm
				by eradicator
				Code: Select all
for chunk in surface.get_chunks() do
  local area = {
    left_top     = {x = chunk.x*32   , y = chunk.y*32   },
    right_bottom = {x = chunk.x*32+32, y = chunk.y*32+32}
    }
  --dostuff
  end
The chunk iterator has the same "problem". Funny enough there's already an 
interface request to include the area there too.
Btw, why are you using +31? When i tested with rendering.draw_rectangle the above code seemed to perfectly match the tile grid.
 
			
					
				Re: Canonical way to convert ChunkPosition -> BoundingBox?
				Posted: Sun Aug 04, 2019 6:02 pm
				by AngledLuffa
				eradicator wrote: Fri Aug 02, 2019 1:33 pm
Btw, why are you using +31? When i tested with rendering.draw_rectangle the above code seemed to perfectly match the tile grid.
 
Wasn't sure if it would use < or <= at the end of the range.  32 makes more sense now that you mention it.  Thanks!
 
			
					
				Re: Canonical way to convert ChunkPosition -> BoundingBox?
				Posted: Mon Aug 26, 2019 3:13 pm
				by Bilka
				AngledLuffa wrote: Mon Jul 29, 2019 3:13 am
Ultimately, what I want is a way to get the BoundingBox for on_chunk_charted
 
I have added the area to the event for the next version.
 
			
					
				Re: Canonical way to convert ChunkPosition -> BoundingBox?
				Posted: Mon Aug 26, 2019 4:27 pm
				by AngledLuffa
				Thank you, that's perfect!