[Idea] Planning facility
Posted: Mon Jul 22, 2019 6:05 pm
Hey everybody,
I guess a many players have a savegame named "Sandbox" which has cheats and maybe creative mod enabled, dedicated to create blueprints for the "real world" savegame.
It would be great to be able to craft a building which can be entered (like factorio or subterra) which ports the player to a new, endless factory floor surface with cheat mode enabled (but no inventory transfer, only blueprints). Maybe with creative mod integration as well. When the planning surface is too full, one could just place another planning facility for a new surface.
As mod options or additional research options I can imagine:
* Stop time in Nauvis while blueprinting
* Copy Nauvis surface to plan with the actual obstacles
* Blueprint deployment to Nauvis (with a reserved area in Nauvis which gets fully replaced on deployment; only place blueprint, no entity placement)
* ...
What do you think about this? Unfortunately I can not create a mod like this myself, maybe someone likes it and picks ich up
I guess a many players have a savegame named "Sandbox" which has cheats and maybe creative mod enabled, dedicated to create blueprints for the "real world" savegame.
It would be great to be able to craft a building which can be entered (like factorio or subterra) which ports the player to a new, endless factory floor surface with cheat mode enabled (but no inventory transfer, only blueprints). Maybe with creative mod integration as well. When the planning surface is too full, one could just place another planning facility for a new surface.
As mod options or additional research options I can imagine:
* Stop time in Nauvis while blueprinting
* Copy Nauvis surface to plan with the actual obstacles
* Blueprint deployment to Nauvis (with a reserved area in Nauvis which gets fully replaced on deployment; only place blueprint, no entity placement)
* ...
What do you think about this? Unfortunately I can not create a mod like this myself, maybe someone likes it and picks ich up