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[0.17.58] [GridLocked] Desync, Then crash.

Posted: Sat Jul 20, 2019 3:05 am
by AreYouScared
We had just launched a rocket on one of the GridLocked servers, it caused a lot of people to desync, then their clients crashed when reconnecting and downloading the desync report.

Image

Here is part of the desync report, as the client crashed while downloading it

Desync-report.zip -> https://justmyrandomstuff.com/img/aoSibLM.zip
factorio-dump-current.dmp -> https://justmyrandomstuff.com/img/gqwakrJ.zip

Log attached.

Code: Select all

1054.834 Error CrashHandler.cpp:592: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-yuejtk\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-yuejtk\src\util\logger.cpp (537): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-yuejtk\src\util\logger.cpp (544): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-yuejtk\src\util\crashhandler.cpp (181): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-yuejtk\src\util\crashhandler.cpp (601): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF72003AF68)
00007FF72003AF68 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC216A477F)
00007FFC216A477F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC21604BEF)
00007FFC21604BEF (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC216A34EE)
00007FFC216A34EE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-yuejtk\src\appmanagerstates.cpp (2473): InFinishedGameGui::process
c:\cygwin64\tmp\factorio-build-yuejtk\src\appmanager.cpp (227): AppManager::process
c:\cygwin64\tmp\factorio-build-yuejtk\src\mainloop.cpp (492): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-build-yuejtk\src\mainloop.cpp (593): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-yuejtk\src\mainloop.cpp (375): MainLoop::run
c:\cygwin64\tmp\factorio-build-yuejtk\src\main.cpp (1306): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC20617974)
00007FFC20617974 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC2166A271)
00007FFC2166A271 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1056.403 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1072.740 Uploading log file
1072.749 Error CrashHandler.cpp:234: Heap validation: success.
1072.749 Creating crash dump.
1072.873 CrashDump success
Other users reported the game crashing after clicking the continue button on the game finished screen

A user had a full desync report (https://drive.google.com/uc?id=1lLt8WKX ... t=download)

Re: [0.17.58] [GridLocked] Desync, Then crash.

Posted: Mon Jul 22, 2019 12:06 pm
by Rseding91
Thanks for the report. I can see where it crashed but I have no idea how it crashed at that location. I've seen this issue off-and-on with desyncs since we released multiplayer but nobody knows of any reliable steps to reproduce the crash.

Unfortunately it's the same with this - I don't have any idea what to look at to try to fix this. If anyone ever does figure anything out please let me know.

Re: [0.17.58] [GridLocked] Desync, Then crash.

Posted: Wed Jul 24, 2019 4:47 pm
by AreYouScared
Sounds good, i guess we can just close this. as its one of them 0/1 magic ones :)