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How to trace circuit tick by tick?
Posted: Wed Jul 17, 2019 8:28 pm
by coppercoil
I’m building a complex circuit and it doesn’t work. Is there any possibility to hold the game, inspect signals and continue in 1 tick steps?
Re: How to trace circuit tick by tick?
Posted: Wed Jul 17, 2019 8:30 pm
by DaveMcW
/editor -> Time -> Tick once
Re: How to trace circuit tick by tick?
Posted: Wed Jul 17, 2019 8:45 pm
by coppercoil
I need more detail answer kinda "for dummies". I went to the options and found "Tick once" is set to "Numpad .". I pressed that key and nothing happened. There should be something more I should know.
Re: How to trace circuit tick by tick?
Posted: Wed Jul 17, 2019 8:51 pm
by DaveMcW
Press ` to open the console
Type /editor and press enter
If you get an achievement warning, repeat the above steps
Press "Numpad ."
Re: How to trace circuit tick by tick?
Posted: Wed Jul 17, 2019 8:56 pm
by coppercoil
Thank you.
Re: How to trace circuit tick by tick?
Posted: Wed Jul 17, 2019 11:39 pm
by mmmPI
I didn't know about that one, i used to set /c game.speed=0.1 and use the 6fps mode to track what was happening
Re: How to trace circuit tick by tick?
Posted: Thu Jul 18, 2019 12:03 am
by quyxkh
Also may I suggest my
circuit tracing ring buffer, there's times when the single-step-and-inspect is best, also times when you want the history for the patterns in the changes.
Re: How to trace circuit tick by tick?
Posted: Thu Jul 18, 2019 6:30 pm
by coppercoil
quyxkh wrote: Thu Jul 18, 2019 12:03 am
Also may I suggest my
circuit tracing ring buffer, there's times when the single-step-and-inspect is best, also times when you want the history for the patterns in the changes.
Thanks for sharing
Re: How to trace circuit tick by tick?
Posted: Thu Jul 18, 2019 11:48 pm
by slippycheeze
quyxkh wrote: Thu Jul 18, 2019 12:03 am
Also may I suggest my
circuit tracing ring buffer, there's times when the single-step-and-inspect is best, also times when you want the history for the patterns in the changes.
There are a couple of mods that try and emulate the step-by-step part in the game, too, but this is what I'd pick as my first port of call.