17.56 miner entity status inconsistent
Posted: Mon Jul 15, 2019 1:03 am
Checking miner entity status on on_resource_depleted returns low_power
Place 2 resources down next to each other
/c game.player.surface.create_entity{position = game.player.position, name = 'iron-ore', amount =5}
place a chest, and a miner shoving things in it.
When the first resource is depleted low_power is returned, At this point I would still expect 'working'
When the second/last resource is depleted low_power is returned, At this point I would expect 'no_minable_resources'
Place 2 resources down next to each other
/c game.player.surface.create_entity{position = game.player.position, name = 'iron-ore', amount =5}
place a chest, and a miner shoving things in it.
When the first resource is depleted low_power is returned, At this point I would still expect 'working'
When the second/last resource is depleted low_power is returned, At this point I would expect 'no_minable_resources'