[0.17.54-2] Curved rail hit-box leads to odd behaviour

Things that we don't consider worth fixing at this moment.
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SkiCarver
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[0.17.54-2] Curved rail hit-box leads to odd behaviour

Post by SkiCarver » Sat Jul 06, 2019 10:40 am

The update to the hitbox (show-collision-rectangles displayed in image) on the curved rail causes the situation where the highlighted inserter cannot be place even though it is farther away from the rail than the one already placed. (before you ask, yes, it broke a blueprint, albeit in a minor way)

Obviously this is a minor issue but it is odd behaviour from a logical PoV ..... an inserter that is farther way should be placeable.
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Re: [0.17.54-2] Curved rail hit-box leads to odd behaviour

Post by tehfreek » Sat Jul 06, 2019 12:18 pm

I hit this the other day when I built a rail line too close to water. "Cannot build on shallow water"... I'm nowhere near the water with that piece :/ I finally landfilled a bit of water just a bit further away and got it to work.

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Re: [0.17.54-2] Curved rail hit-box leads to odd behaviour

Post by Rseding91 » Sat Jul 06, 2019 12:30 pm

Thanks for the report however these things aren't worth looking into. It will never be perfect because the game only supports rectangular bounding boxes.
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Re: [0.17.54-2] Curved rail hit-box leads to odd behaviour

Post by SkiCarver » Sat Jul 06, 2019 12:43 pm

Rseding91 wrote:
Sat Jul 06, 2019 12:30 pm
Thanks for the report however these things aren't worth looking into. It will never be perfect because the game only supports rectangular bounding boxes.
No Problem, I understand.

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darkfrei
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Re: [0.17.54-2] Curved rail hit-box leads to odd behaviour

Post by darkfrei » Sat Jul 06, 2019 2:42 pm

Rseding91 wrote:
Sat Jul 06, 2019 12:30 pm
Thanks for the report however these things aren't worth looking into. It will never be perfect because the game only supports rectangular bounding boxes.
Why not a list of rectangles, now we have two, why not 5-6 bounding boxes?

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Re: [0.17.54-2] Curved rail hit-box leads to odd behaviour

Post by kovarex » Sat Jul 06, 2019 2:48 pm

But we could probably extend the first bounding box a bit, so both of them are not buildable, that would look more consistent.

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Re: [0.17.54-2] Curved rail hit-box leads to odd behaviour

Post by SkiCarver » Sat Jul 06, 2019 2:52 pm

kovarex wrote:
Sat Jul 06, 2019 2:48 pm
But we could probably extend the first bounding box a bit, so both of them are not buildable, that would look more consistent.
I would prefer that, even though I would need to update my blueprints again!! :)

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Re: [0.17.54-2] Curved rail hit-box leads to odd behaviour

Post by Rseding91 » Sat Jul 06, 2019 2:53 pm

kovarex wrote:
Sat Jul 06, 2019 2:48 pm
But we could probably extend the first bounding box a bit, so both of them are not buildable, that would look more consistent.
We both know how this ends :P

If you want to do another 3 minor versions of "fixed that we broke X with the last update" then have at it.
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Re: [0.17.54-2] Curved rail hit-box leads to odd behaviour

Post by darkfrei » Sat Jul 06, 2019 8:50 pm

Is it the right collision area for all 1x1 entities?
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