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[0.17.54] Tile Grid obscures clone rectangles
Posted: Fri Jul 05, 2019 8:41 pm
by Stevetrov
What did you do?
I had the tile grid turned on to assist with the placement of entities.
I tried to clone with "snap to chunk" enabled,
What happened?
was unable to see any of the selection rectangles because the tile grid obscured them.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
I expected the selection rectangles to be displayed above the tile grid.
Re: [0.17.54] Tile Grid obscures clone rectangles
Posted: Sat Jul 06, 2019 6:37 am
by posila
Debug overlays are rendered over entire game. Not a bug.
Re: [0.17.54] Tile Grid obscures clone rectangles
Posted: Sun Jul 07, 2019 6:51 am
by Stevetrov
> Debug overlays are rendered over entire game.
This is not entirely true, it appears that the render order is:
Tile boundries,
clone rectangles
chunk boundries,

Re: [0.17.54] Tile Grid obscures clone rectangles
Posted: Sun Jul 07, 2019 7:58 am
by posila
Clone rectangle is drawn by 2px wide line, so tile grid (1px) doesn't cover it entirely while chunk grid (3px) does.
The reason it was moved to "not a bug" is following notice:

- debug-menu-notice.png (12.41 KiB) Viewed 1367 times
show-tile-grid debug visualizatiom not playing nicely with all game features is not a problem.
Re: [0.17.54] Tile Grid obscures clone rectangles
Posted: Sun Jul 07, 2019 1:30 pm
by Stevetrov
thanks for the response, at least that makes sense. even if I dont like it.
Re: [0.17.54] Tile Grid obscures clone rectangles
Posted: Sun Jul 07, 2019 2:40 pm
by posila
You can jump into some thread in Ideas and suggestions (or create new one); having grid toggle in the new toolbar might not be such an outrageous idea (and might be small enough feature to make it into the game before 1.0)