[0.11.6][kovarex] win xp 32 bits + win 7 64 bits desync
Posted: Fri Dec 12, 2014 9:42 pm
Hello, I'd like to report a bug I've found while playing.
Situation - I'm hosting a server on windows 7 x64 while a friend is joining on windows xp x86 (he might not have the latest service packs etc from windows update if that matters).
The problem - If any of us gets hit by enemies, the game will instantly lose sync, and will keep losing sync for each hit we take so we're basically forced to close the game. We only tested this on the enemy base to the right of our base (save below).
I tested both the normal installed x64 version, standalone x64 and the standalone x86 versions.
This bug DID NOT occur when I was hosting/playing on the x86 version (so both me and my friend had the x86 one)
Save is here: https://www.dropbox.com/s/84j0by2yqfelc ... e.zip?dl=0
Situation - I'm hosting a server on windows 7 x64 while a friend is joining on windows xp x86 (he might not have the latest service packs etc from windows update if that matters).
The problem - If any of us gets hit by enemies, the game will instantly lose sync, and will keep losing sync for each hit we take so we're basically forced to close the game. We only tested this on the enemy base to the right of our base (save below).
I tested both the normal installed x64 version, standalone x64 and the standalone x86 versions.
This bug DID NOT occur when I was hosting/playing on the x86 version (so both me and my friend had the x86 one)
Save is here: https://www.dropbox.com/s/84j0by2yqfelc ... e.zip?dl=0