Crash while picking up items
Posted: Wed Jul 03, 2019 8:34 pm
Version: 0.17.53 (build 45949, win64, steam)
Problem: The game crashed while I was playing the first campaign and picked up some items (either assemblers or inserters)
Error while running event level::on_tick (ID 0)
__base__/lualib/npe/helper-branches.lua:1131: bad argument #2 of 2 to 'random' (interval is empty)
stack traceback:
[C]: in function 'random'
__base__/lualib/npe/helper-branches.lua:1131: in function 'init'
__core__/lualib/story_2.lua:231: in function 'jump_to_node'
__core__/lualib/story_2.lua:196: in function 'update'
__base__/lualib/npe/helper_story.lua:40: in function '?'
__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4>
Problem: The game crashed while I was playing the first campaign and picked up some items (either assemblers or inserters)
Error while running event level::on_tick (ID 0)
__base__/lualib/npe/helper-branches.lua:1131: bad argument #2 of 2 to 'random' (interval is empty)
stack traceback:
[C]: in function 'random'
__base__/lualib/npe/helper-branches.lua:1131: in function 'init'
__core__/lualib/story_2.lua:231: in function 'jump_to_node'
__core__/lualib/story_2.lua:196: in function 'update'
__base__/lualib/npe/helper_story.lua:40: in function '?'
__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4>