[Rseding91] [0.17.47][Minor] Overlapping resource tiles have instable rendering z-order
Posted: Mon Jul 01, 2019 9:03 am
What?
Rendering order of resource tiles that share the same position depends on position of player.
Expected?
Rendering order should be independant of player position.
Why?
Accidentially generated an iron ore patch right on top of a coal patch. The noticed that the coal patch would heavily flicker when walking around.
Attached a short video (because 500kb video vs 10mb gif). The effect is better visible when the video is played back in a small window.
Rendering order of resource tiles that share the same position depends on position of player.
Expected?
Rendering order should be independant of player position.
Why?
Accidentially generated an iron ore patch right on top of a coal patch. The noticed that the coal patch would heavily flicker when walking around.
Attached a short video (because 500kb video vs 10mb gif). The effect is better visible when the video is played back in a small window.