[0.17.52] Crash raising moisture bias in map gen: "EntityMapGenerationTask::generateCliffs"
Posted: Sun Jun 30, 2019 4:03 am
by Allaizn
I rerolled some maps while the preview was open, and first lowered the Terrain->Moisture->Bias, then rerolled some more, than raised the bias to 0.0 (or close to it, I may have missed and landed on +-0.05). Crash happenend the moment I let go of my left mouse button.
I sadly can't reproduce it
The magic lamp mod I have installed shouldn't mess with terrain generation at all, so I'm guessing that it's an issue with the base game.
I attached the dump and log to be sure, and there is obviously no save file.
Re: [0.17.52] Crash when raising moisture bias in map gen
Posted: Sun Jun 30, 2019 4:17 am
by Allaizn
And I crashed again, this time after clicking on the reroll button. As far as I can read the log, the crash seems to have happened both times in MapPreviewGenerators::MapPreviewWorker::computeEntities, but that could be just me misinterpreting the log.
Re: [0.17.52] Crash when raising moisture bias in map gen
Posted: Sun Jun 30, 2019 4:26 am
by Allaizn
And I crashed a third time at the same place by just rerolling again.
I'd guess that it crashes depending on the mapgen settings, since speedrunners would have found this problem long ago if it weren't. I'm using the following map exchange string:
ERROR: SymGetModuleInfo64, GetLastError: 1114 (Address: 00007FF6FE28DB46)
00007FF6FE28DB46 ((module-name not available)): (filename not available): (function-name not available)
c:\cygwin64\tmp\factorio-build-3yze9y\src\map\cliffgenerator.cpp (272): CliffGenerator::crossingsForChunk
c:\cygwin64\tmp\factorio-build-3yze9y\src\map\entitymapgenerationtask.cpp (524): EntityMapGenerationTask::generateCliffs
c:\cygwin64\tmp\factorio-build-3yze9y\src\map\entitymapgenerationtask.cpp (131): EntityMapGenerationTask::computeInternal
c:\cygwin64\tmp\factorio-build-3yze9y\src\gui\mappreviewgenerators.cpp (158): MapPreviewGenerators::MapPreviewWorker::computeEntities
Re: [0.17.52] Crash raising moisture bias in map gen: "EntityMapGenerationTask::generateCliffs"
Posted: Sun Jun 30, 2019 10:56 am
by Rseding91
Thanks for the report however I can't reproduce what you describe. When I test it out it works perfectly every time. That makes me suspect hardware issues on your end.