[kovarex] [0.17.52] - Train incorrectly bypasses chain signal
Posted: Sat Jun 29, 2019 2:11 pm
This has been an issue for several builds, but finally decided to spend some time to try and report it. ("Previous Log" attached, as I just switched to 0.17.52. My save from 0.17.50 is attached, and the log is from the last session on 0.17.50).
(Edit - This occurs in 0.17.52 as well, and have updated the title accordingly. Log file and screenshot from 0.17.52 is in response.)
I've been building a megabase for some time now. It's attempting 10kspm at 60ups with 12-24 trains and direct insertion. I'm still in the process of building it, but have it dumping science in to my old base to keep all of the trains moving just a little bit so I can fix any issues.
Base overview at max zoom (most of base captured, but not all). To do this, I've got large stackers leading into preloads queues for each station set. I have it setup to conditionally, disable the "input" stations to ensure that I get even coverage across the many stations that I have. To prevent train rerouting if all stations close, I have a dummy station that is behind a permanently red signal. This used to be accomplished with a single rail signal with a single engine behind it, but as you can see in the screenshot, it is now accomplished with a chain signal that by circuit network is permanently red.
What's been happening is that occasionally I'll come back and look at the interchanges, and find what's in the screenshot. Inexplicably, one of the trains has bypassed the chain signal, and is trying to get at the "dummy stations". Getting on the train, setting to manual, backing the train out, and resetting to auto resolves the issue (temporarily). Eventually, it happens again.
Detail of specific issue with rail logic. View of the stacker arrangement with stations. This block is repeated 15+ times down the main "train bus". Over the past few versions (can't tell you when it started), I have seen this happen several times (5 or 6). But I don't check often (as I'm focused on building, not production), and leave the base running 24x7 to ensure I have enough materials being made by the mall.
Interestingly, of the 15+ versions of this stacker and exchange, it seems to *only* happen (or mostly happen) at this one stacker exchange, despite sharing the same blueprint (recently updated) at all of the exchanges.
Thanks for the help! Let me know if you need more info!
Here's the save file (151MB - sorry...)
https://wetransfer.com/downloads/0c7ddf ... 456/1b1c5b
TSinge
(Edit - This occurs in 0.17.52 as well, and have updated the title accordingly. Log file and screenshot from 0.17.52 is in response.)
I've been building a megabase for some time now. It's attempting 10kspm at 60ups with 12-24 trains and direct insertion. I'm still in the process of building it, but have it dumping science in to my old base to keep all of the trains moving just a little bit so I can fix any issues.
Base overview at max zoom (most of base captured, but not all). To do this, I've got large stackers leading into preloads queues for each station set. I have it setup to conditionally, disable the "input" stations to ensure that I get even coverage across the many stations that I have. To prevent train rerouting if all stations close, I have a dummy station that is behind a permanently red signal. This used to be accomplished with a single rail signal with a single engine behind it, but as you can see in the screenshot, it is now accomplished with a chain signal that by circuit network is permanently red.
What's been happening is that occasionally I'll come back and look at the interchanges, and find what's in the screenshot. Inexplicably, one of the trains has bypassed the chain signal, and is trying to get at the "dummy stations". Getting on the train, setting to manual, backing the train out, and resetting to auto resolves the issue (temporarily). Eventually, it happens again.
Detail of specific issue with rail logic. View of the stacker arrangement with stations. This block is repeated 15+ times down the main "train bus". Over the past few versions (can't tell you when it started), I have seen this happen several times (5 or 6). But I don't check often (as I'm focused on building, not production), and leave the base running 24x7 to ensure I have enough materials being made by the mall.
Interestingly, of the 15+ versions of this stacker and exchange, it seems to *only* happen (or mostly happen) at this one stacker exchange, despite sharing the same blueprint (recently updated) at all of the exchanges.
Thanks for the help! Let me know if you need more info!
Here's the save file (151MB - sorry...)
https://wetransfer.com/downloads/0c7ddf ... 456/1b1c5b
TSinge