[11.3 thru 11.6] Multiple players cannot connect
Posted: Thu Dec 11, 2014 8:37 pm
During a long stretch of testing with some help from #factorio, there seems to be an issue with more then two players connecting.
Only recently have I been keeping logs and saves, so as I continue to troubleshoot I will post what I have.
The normal behavior is that the second player will connect normally, and then when the third player connects, they either immediately drop, or will download the entire map and the third player be stuck at a black screen. When this happens, players previously in game usually get the darken screen and pause type behavior. Very rarely, the connection will work, but will show similar trouble with a 4th, and desync's are generally unrecoverable.
"Chaining" connections from one player to the next, and not having everyone connect to the initial host, seems to help the issue somewhat, but still not regularly enough to be suggested as a workaround.
Tested conditions:
Fully stock, no mods.
Same issue with or without biters spawned.
Fresh saves tested.
Old saves tested.
Locations (for the different players): Tested US to US, AUS to US, GER to US, No change in behavior.
Updated install from 11.5 (will test fresh 11.6 when able)
To follow: Several uploads of saves and logs from the most recent testing attempt, using both 11.5 and 11.6 saves on 11.6
Only recently have I been keeping logs and saves, so as I continue to troubleshoot I will post what I have.
The normal behavior is that the second player will connect normally, and then when the third player connects, they either immediately drop, or will download the entire map and the third player be stuck at a black screen. When this happens, players previously in game usually get the darken screen and pause type behavior. Very rarely, the connection will work, but will show similar trouble with a 4th, and desync's are generally unrecoverable.
"Chaining" connections from one player to the next, and not having everyone connect to the initial host, seems to help the issue somewhat, but still not regularly enough to be suggested as a workaround.
Tested conditions:
Fully stock, no mods.
Same issue with or without biters spawned.
Fresh saves tested.
Old saves tested.
Locations (for the different players): Tested US to US, AUS to US, GER to US, No change in behavior.
Updated install from 11.5 (will test fresh 11.6 when able)
To follow: Several uploads of saves and logs from the most recent testing attempt, using both 11.5 and 11.6 saves on 11.6