Enable/Disable Beacons via scripting
Posted: Mon Jun 24, 2019 8:33 pm
Is there a way to stop/start beacons emitting their effect?
I've tried using the LuaEnitity.active value, but all this does is stopping the animation of the beacon entity.
If there is no way to enable/disable, is it possible to change the effectivity, like LuaEnitity.effectivity_modifier for cars?
I've tried using the LuaEnitity.active value, but all this does is stopping the animation of the beacon entity.
If there is no way to enable/disable, is it possible to change the effectivity, like LuaEnitity.effectivity_modifier for cars?