Understanding module calculations
Posted: Sun Jun 23, 2019 11:36 pm
I found a lot of information and even tools that calculate for you, but the information is a bit ambiguous and I could not find a single a clear example *in writing* of how to do the calculations.
For example, I tried to calculate the following.
Tier 3 PROD module = +10% items produced for a given product, -15% items/second
Tier 3 SPEED = +50% speed.
Refinery Basic Oil Processing with no beacons:
5 sec
100 Crude in = 20 Crude/sec
30 Heavy out = 6 Heavy/sec
30 Light out = 6 Light/sec
40 Petroleum Gas out= 8 PG/sec
So, 3 PROD modules in the refinery should result in:
1) 30% more items for the same inputs
Crude: 20 u/sec (same inputs)
Heavy: 6*1.3 = 7.8 u/sec
Light : 6*1.3 = 7.8 u/sec
PG: 8*1.3 = 10.4 u/sec
2) 45% fewer u/sec.
Crude: 20*0.55 = 11 u/sec
Heavy: 7.8*0.55= 5.29 u/sec
Light: 7.8*0.55= 5.29 u/sec
PG: 10.4*0.55= 5.72 u/sec
Then if I surround the refinery with 5 beacons in range on each side and each holds 2 speed modules (20 speed modules = 10*2*50% = 1000%):
Crude: 110 u/sec
Heavy: 52.9 u/sec
Light: 52.9 u/sec
PG: 57.2 u/sec
I suspect that the above calculation is somehow wrong.
The reason I think this is that most designs use 10 refineries and 57 pipes from input to input, so assuming a pump right before right before the 1st refinery, that should result in a pipe throughput between 1067 and 1033 according to the Maximum Flow table (https://wiki.factorio.com/Fluid_system), and that is less than 110*10=1100 u/sec required in inputs.
So,
1) Where is the error in my calculations?
2) Do you know of a link to a page where I can see the proper way to calculate u/sec correctly and presented in an easy to understand format/example?
3) If you can't answer either of the above, could someone show me how to calculate u/sec in the example above using the same modules I used?
Thanks.
For example, I tried to calculate the following.
Tier 3 PROD module = +10% items produced for a given product, -15% items/second
Tier 3 SPEED = +50% speed.
Refinery Basic Oil Processing with no beacons:
5 sec
100 Crude in = 20 Crude/sec
30 Heavy out = 6 Heavy/sec
30 Light out = 6 Light/sec
40 Petroleum Gas out= 8 PG/sec
So, 3 PROD modules in the refinery should result in:
1) 30% more items for the same inputs
Crude: 20 u/sec (same inputs)
Heavy: 6*1.3 = 7.8 u/sec
Light : 6*1.3 = 7.8 u/sec
PG: 8*1.3 = 10.4 u/sec
2) 45% fewer u/sec.
Crude: 20*0.55 = 11 u/sec
Heavy: 7.8*0.55= 5.29 u/sec
Light: 7.8*0.55= 5.29 u/sec
PG: 10.4*0.55= 5.72 u/sec
Then if I surround the refinery with 5 beacons in range on each side and each holds 2 speed modules (20 speed modules = 10*2*50% = 1000%):
Crude: 110 u/sec
Heavy: 52.9 u/sec
Light: 52.9 u/sec
PG: 57.2 u/sec
I suspect that the above calculation is somehow wrong.
The reason I think this is that most designs use 10 refineries and 57 pipes from input to input, so assuming a pump right before right before the 1st refinery, that should result in a pipe throughput between 1067 and 1033 according to the Maximum Flow table (https://wiki.factorio.com/Fluid_system), and that is less than 110*10=1100 u/sec required in inputs.
So,
1) Where is the error in my calculations?
2) Do you know of a link to a page where I can see the proper way to calculate u/sec correctly and presented in an easy to understand format/example?
3) If you can't answer either of the above, could someone show me how to calculate u/sec in the example above using the same modules I used?
Thanks.