Capsule prototype: "consume_when_thrown" property
Posted: Mon Jun 17, 2019 8:12 pm
I would like to be able to have a simple way to prevent a capsule item from being consumed when used. Something like consume_when_used, which would be a boolean. My usecase is fairly simple: I am spamming capsules to act as a method of mouse detection when dragging. See this GIF:
As you can see, I just have a stack of 1000 capsules that are used up very quickly. I would like the player to be able to hold one item, which would be able to spam placement without using up the item.
Thanks for your time!
As you can see, I just have a stack of 1000 capsules that are used up very quickly. I would like the player to be able to hold one item, which would be able to spam placement without using up the item.
Thanks for your time!