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Enable scenarios to define mod-specific map settings and still use worldgen

Posted: Wed Jun 12, 2019 2:56 am
by GrimerX
Following up on this thread: viewtopic.php?f=25&t=71890

I'm building a Scenario and modpack and as part of that I find to balance things as I want them I need folks to configure a number of mod-specific map settings. Currently, the only way I see to do this is by either including a map with my scenario or provide a map exchange string, but I want folks to be able to generate their own maps and not have to follow extra steps to get the balance I intended.

Can you lift the restriction that mods can't modify other mods map settings at runtime *iff* the control.lua is from a scenario and the request is part of on_init? That's the minimum lift I need to achieve what I'm trying to do.

Thanks for your consideration.