[0.17.45<] Crash when loading map
Posted: Mon Jun 10, 2019 9:34 am
0.17.47 doesn't work for me due to its ongoing graphical glitch (viewtopic.php?f=7&t=71649). The last working version for me is 0.17.45.
Since this morning, the game crashes at the end of the loading process for a map. Here's the log:
Since this morning, the game crashes at the end of the loading process for a map. Here's the log:
Code: Select all
0.000 2019-06-10 11:29:32; Factorio 0.17.45 (build 45219, mac, steam)
0.000 Operating system: macOS 10.14.5
0.000 Program arguments: "/Users/User/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio"
0.000 Read data path: /Users/User/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/User/Library/Application Support/factorio [188869/239072MB]
0.000 Binaries path: /Users/User/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
0.048 System info: [CPU: Intel(R) Core(TM) m7-6Y75 CPU @ 1.20GHz, 4 cores, RAM: 8192 MB]
0.048 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (90.0%)] [Native DPI: 0] [Screen: 255] [Special: 00] [Lang: en]
0.123 Available displays: 1
0.123 [0]: Color LCD - {[0,0], 1280x800, SDL_PIXELFORMAT_ARGB8888, 60Hz}
0.213 Initialised OpenGL:[0] Intel(R) HD Graphics 515; driver: 4.1 INTEL-12.9.22
0.213 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
0.213 [Version] 4.1
0.349 Graphics settings preset: integrated-gpuhigh
0.349 Dedicated video memory size 1536 MB (detected from Intel(R) HD Graphics 515; VendorID: 0x1024500)
0.349 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
0.349 [Max load threads: 32] [Max texture size: 8192] [Tex.Stream.: 0] [Rotation quality: low] [Color: 16bit]
0.679 Loading mod core 0.0.0 (data.lua)
0.863 Loading mod base 0.17.45 (data.lua)
1.238 Loading mod base 0.17.45 (data-updates.lua)
1.458 Checksum for core: 3927962485
1.459 Checksum of base: 449070881
1.813 Loading sounds...
1.856 Info PlayerData.cpp:69: Local player-data.json unavailable
1.856 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1560158946
2.040 Crop bitmaps.
2.900 Parallel Sprite Loader initialized (threads: 3)
20.068 Initial atlas bitmap size is 8192
20.079 Created atlas bitmap 8192x8192 [none]
20.094 Created atlas bitmap 8192x8184 [none]
20.101 Created atlas bitmap 8192x8180 [none]
20.107 Created atlas bitmap 8192x8184 [none]
20.115 Created atlas bitmap 8192x8168 [none]
20.125 Created atlas bitmap 8192x8164 [none]
20.125 Created atlas bitmap 8192x1232 [none]
20.125 Created atlas bitmap 8192x3884 [decal]
20.126 Created atlas bitmap 8192x8160 [low-object]
20.126 Created atlas bitmap 2048x192 [icon-background, not-compressed, linear-minification, linear-magnification, linear-mip-level, , no-crop, no-scale]
20.126 Created atlas bitmap 8192x3568 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
20.130 Created atlas bitmap 8192x8112 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
20.130 Created atlas bitmap 8192x5728 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
20.130 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
20.130 Created atlas bitmap 4096x1408 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
20.130 Created atlas bitmap 8192x1496 [alpha-mask]
20.131 Created atlas bitmap 8192x6396 [shadow, linear-magnification, alpha-mask]
20.131 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask]
20.561 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
21.253 Parallel Sprite Loader initialized (threads: 3)
45.609 Sprites loaded
46.002 Generated mipmaps (4) for atlas [8] of size 8192x8160
46.122 Generated mipmaps (3) for atlas [10] of size 8192x3568
46.370 Generated mipmaps (3) for atlas [11] of size 8192x8112
46.630 Generated mipmaps (3) for atlas [12] of size 8192x5728
46.670 Generated mipmaps (3) for atlas [13] of size 4096x1600
46.718 Generated mipmaps (3) for atlas [14] of size 4096x1408
46.761 Generated mipmaps (3) for atlas [17] of size 4096x1328
46.771 Custom inputs active: 6
46.863 Factorio initialised
46.915 Game is running on selected version branch on Steam.
69.088 Loading map /Users/User/Library/Application Support/factorio/saves/Sandbox.zip: 1168111 bytes.
69.122 Loading level.dat: 7386886 bytes.
69.125 Info Scenario.cpp:187: Map version 0.17.45-1
69.337 Loading script.dat: 177 bytes.
69.342 Checksum for script /Users/User/Library/Application Support/factorio/temp/currently-playing/control.lua: 4258127462
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1 0x000000010d4a8202 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2 0x000000010cc32196 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0x66
#3 0x000000010d491a94 in CrashHandler::commonSignalHandler(int) + 0x74
#4 0x000000010d490fd9 in CrashHandler::SignalHandler(int) + 0x9
#5 0x00007fff71744b5d in _sigtramp + 0x1d
Stack trace logging done
80.546 Error CrashHandler.cpp:177: Map tick at moment of crash: 11091074
80.546 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
83.746 Uploading log file
83.770 Info SystemUtil.cpp:474: Started /Users/User/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio; trampoline PID: 615