LuaTrain.go_to_station - separate from schedule
Posted: Fri Jun 07, 2019 2:48 pm
Basically the ability to, on a LuaTrain object, pass in a specific station (likely given by name, or maybe train stop entity), which will direct the train there, without touching the train's current schedule; it would merely go to the station and then eventually (timer?) return to its normal schedule.
So if train X is set with stations A, B, C, and D, and the train has recently arrived at B, I can tell it via script to go to station F without adding F to its list, and when leaving F, the train will go onto station C.
So if train X is set with stations A, B, C, and D, and the train has recently arrived at B, I can tell it via script to go to station F without adding F to its list, and when leaving F, the train will go onto station C.