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Combat robots

Posted: Sun Apr 14, 2013 8:04 pm
by Zentay
Let players assemble combat robots to do the dirty work.

Re: Combat robots

Posted: Mon Jun 01, 2015 12:01 pm
by Cordylus
Necromancy
That's funny: no one even respond to this suggestion - and it was implemented a half year later.

Distractors: 0.7.0
Defenders and destroyers: 0.7.1

Re: Combat robots

Posted: Mon Jun 01, 2015 9:04 pm
by Koub
Moved to implemented.

Re: Combat robots

Posted: Thu Mar 10, 2016 10:34 am
by FalcoGer
He/She/They probably meant robots that reside in roboports and don't time out but rather recharge on their own when empty/not in use.