World Generation Settings question
Posted: Wed Jun 05, 2019 2:16 am
I have a PY World that has about 100 hour in. I'm very close to Circuits 2.
Mod List:
FNEI
Helmo
Miniloader
Py Coal
Py Fusion
Py HIghtech
Py Industry
Py Petro
Py RawOres
RSO (Lastest version)
Space Extension Mod
When I created the game the biters had respawn on and I made no changes to their spawn. I went with everything standard. I ended up having to turn off respawning of biters as they were coming back faster then I could clear. I'm now up to behemoth enemies and still no level 3 science. Niobium, Nickel, Zinc and Moly were WAY out there with no other way to get them.
What I'm wondering is what is a good settings to use for a world? I really want biters on, but I feel tech is so slow you end up way behind them tech wise making it very difficult to control / clear them. What do you use for ore settings / biter setting for a good Py experience? Really enjoying the mod, just feel that the way biters currently work doesn't fit well with the space / speed of tech that py requires.
Thoughts?
Mod List:
FNEI
Helmo
Miniloader
Py Coal
Py Fusion
Py HIghtech
Py Industry
Py Petro
Py RawOres
RSO (Lastest version)
Space Extension Mod
When I created the game the biters had respawn on and I made no changes to their spawn. I went with everything standard. I ended up having to turn off respawning of biters as they were coming back faster then I could clear. I'm now up to behemoth enemies and still no level 3 science. Niobium, Nickel, Zinc and Moly were WAY out there with no other way to get them.
What I'm wondering is what is a good settings to use for a world? I really want biters on, but I feel tech is so slow you end up way behind them tech wise making it very difficult to control / clear them. What do you use for ore settings / biter setting for a good Py experience? Really enjoying the mod, just feel that the way biters currently work doesn't fit well with the space / speed of tech that py requires.
Thoughts?