Mod Request: Remove infinite tech
Posted: Fri May 31, 2019 1:14 am
Sounds pretty simple, i work hard for balance my modpack for all possible damage values with and without some exact research levels (red+green, red+greed+military, +hitech(utility) etc). But it's kinda have no point cause every damage can scale up infinetly, but enemies stay the same. This fact just bother me, also it make quick tests in creative mode harder, cause console command for enabling all technologies also, for some bizarre reason include 1 level of infinite research, which one i gonna be avoid at any cost during normal game.
Please save me, i want to get rid almost every infinite tech from game, i don't like this, i don't want this to even exist.
List of undesired technologies should be configurable for other players who want to use this mod too
My personal hate list is
Combat:
Stronger explosives
Refined flammables
Energy weapons damage
Physical projectile damage
Artillery shell shooting speed
Utility:
Follower robot count
Worker robot speed
Mining productivity
Please save me, i want to get rid almost every infinite tech from game, i don't like this, i don't want this to even exist.
List of undesired technologies should be configurable for other players who want to use this mod too
My personal hate list is
Combat:
Stronger explosives
Refined flammables
Energy weapons damage
Physical projectile damage
Artillery shell shooting speed
Utility:
Follower robot count
Worker robot speed
Mining productivity