Some time ago I made a very huge facility for automated producing of rocket defenses, when I realize that I can't assembly them in the machine.
Now in 0.11.5 it's possible, so I completed it! Now it makes about one Rocket Defense per hour.
All possible assembling machines and furnances are fully filled with the efficency modules 3.
Some screens from my map:
Screens
Re: Rocket Defense Assembling Facility
Posted: Sun Dec 07, 2014 2:49 am
by OBAMA MCLAMA
i ****ing love train networks.
Thats really cool, i would totally do it also... Just because i can
Re: Rocket Defense Assembling Facility
Posted: Sun Dec 07, 2014 2:10 pm
by Boogieman14
That's impressively awesome!
Re: Rocket Defense Assembling Facility
Posted: Sun Dec 07, 2014 6:10 pm
by Xterminator
This is pretty damn awesome! What is your total power usage?
Re: Rocket Defense Assembling Facility
Posted: Sun Dec 07, 2014 7:12 pm
by Cordylus
Xterminator wrote: What is your total power usage?
It's something about 210 MW now. I expanded the factory today.
Re: Rocket Defense Assembling Facility
Posted: Sun Dec 07, 2014 8:29 pm
by User_Name
I guess it's time to introduce universal metric to rate factory power, measured in RDH (Rocket Defenses per Hour)
Here we can see 1 RDH factory.
Re: Rocket Defense Assembling Facility
Posted: Mon Dec 08, 2014 5:03 am
by Rage
User_Name wrote:I guess it's time to introduce universal metric to rate factory power, measured in RDH (Rocket Defenses per Hour)
Here we can see 1 RDH factory.
New challange , 60 RDH , and go !
Re: Rocket Defense Assembling Facility
Posted: Mon Dec 08, 2014 12:13 pm
by CreeperDaReeper
Rage wrote:
User_Name wrote:I guess it's time to introduce universal metric to rate factory power, measured in RDH (Rocket Defenses per Hour)
Here we can see 1 RDH factory.
New challange , 60 RDH , and go !
inB4 1 Rocket Defense per Second factory.
Re: Rocket Defense Assembling Facility
Posted: Mon Dec 08, 2014 2:31 pm
by LordFedora
We tested our calculations by using 1 rd×Hz
It was scary some 25k assembly 3 making green circuits etc
When I get access to the math I'll get a better answer, the hard part would be routing the whole thing
Re: Rocket Defense Assembling Facility
Posted: Mon Dec 08, 2014 7:17 pm
by Rage
LordFedora wrote:We tested our calculations by using 1 rd×Hz
It was scary some 25k assembly 3 making green circuits etc
When I get access to the math I'll get a better answer, the hard part would be routing the whole thing
Logistics bot would be the relatively easy way, granted you would need thousands of bots but it would be easier than trying to route belts. One way might be to over produce the intermediates and uses trains to move it around, and then bots to load and unload.
Petroleum Gas 4425
Coal 1590
Iron Plate 5103
Copper plate 8628
Alien artifacts 100
Re: Rocket Defense Assembling Facility
Posted: Mon Dec 08, 2014 11:04 pm
by Boogieman14
Your math is wrong. This is what the in-game popup says (basically the same as ssilk's link shows)
And since processing units can't be made in hand, those 33k iron and 73k copper may not even include the copper and iron needed for those (I'm too lazy and don't care enough to do that math right now)
Re: Rocket Defense Assembling Facility
Posted: Mon Dec 08, 2014 11:06 pm
by LordFedora
Ok, i got my demand generator working and set to look only at vanilla (part of why it wasn't working before)
(note, it's using basic oil atm, because we don't know how to tell it that that isn't the best way to do it)
note: i don't trust any of this atm, as there is still bugs to be found
17 steel/electric furnaces on iron
8 on steel
15 on copper
and (if i remember how this works) 122 depleted oil pump jacks (obs less for non-depleted)
sslik, the wiki says that the 2.7k blue circuits are "unneeded" (or something to that effect) forgetting that blue circuits are used in the making of both tier 2 and tier 3 modules
EDIT
Your math is wrong. This is what the in-game popup says (basically the same as ssilk's link shows)
and my math (T_T)
Re: Rocket Defense Assembling Facility
Posted: Mon Dec 08, 2014 11:08 pm
by Kevin94
I don't know how you calculated your numbers, but they can not be correct. In case you didn't see, the raw materials for hand crafting are all given in multiples of thousend items.
I have done some Math by myself and calculated some numbers for you:
As Intermediate Products you need 100 Artifacts, 2850 Processing Units, 3070 Advanced Circuits, 180 Electric Circuits, 300 Iron, 150 Copper, 200 Coal and 200 Sulfur.
If you produce this without the use of Productivity Modules you will need 100 Artifact, 75k Iron Ore, 129k Copper Ore, 17k Plastic, 1.6k Sulfur, 200 Coal (+~9k for Plastic)
If you produce evereything in a mk3 assembler and fill them all with 4x Productivity 3 Modules you will only need 100 Artifact, 31k Iron Ore, 39k Copper Ore, 10k Plastic, 1k Sulfur, 200 Coal (+~5k for Plastic)
I also take a look at the rates for poduction of Plastics and Sulfur, if you have use advanced oil procesing, crack every biproduct and have all slots filled with productivity modules you will need 11.2k Crude Oil per RocketDefense.
And last but not least the count of Mining Drills and depleted Pumpjacks needed to feed a 60 TDH factory: 980 Iron, 1235 Copper, 1870 Pumpjack, 140 Coal
If you want to reconstruct me calculations, here are my notes: