turret animation not working correctly.
Posted: Wed May 29, 2019 12:51 am
And by "turret" I specifically mean the entity of type "turret" as used by worms.
the issue is that when defining a multiple facing set of animations (north, west, south and east) only the north facing animation shows, regardless of which direction the entity is actually facing.
EG, the turret will aim at the player, you move away, it turns to the nearest of those 4 directions, then folds using the north facing animation.
I've considered that I've defined it incorrectly, I've redefined it in 4 or 5 different ways, but it's still possible I'm defining it wrong.
Attached is my heavily WIP mod. Do not use for anything other than bugtesting purposes.
It's the flamethrower turret clone I'm having issues with.
(I mean, I can fix the issue in other ways, like changing direction count to 4 instead of defining the 4 directions for the folding animation, then create an edited sprite sheet of the 4 directions for the folded animation and define that without using function magic. but, if this really is a bug, then it should be considered as such)
the issue is that when defining a multiple facing set of animations (north, west, south and east) only the north facing animation shows, regardless of which direction the entity is actually facing.
EG, the turret will aim at the player, you move away, it turns to the nearest of those 4 directions, then folds using the north facing animation.
I've considered that I've defined it incorrectly, I've redefined it in 4 or 5 different ways, but it's still possible I'm defining it wrong.
Attached is my heavily WIP mod. Do not use for anything other than bugtesting purposes.
It's the flamethrower turret clone I'm having issues with.
(I mean, I can fix the issue in other ways, like changing direction count to 4 instead of defining the 4 directions for the folding animation, then create an edited sprite sheet of the 4 directions for the folded animation and define that without using function magic. but, if this really is a bug, then it should be considered as such)