[0.17.42] Out-or-range tint makes animation invisible.
Posted: Fri May 24, 2019 6:26 pm
What?
An animation layer with "oversaturated" tint becomes invisible instead.
The other layers (shadow) are unaffected.
Hoped for Behavior
I was hoping tint could be used to multiply the original color channel to become brighter like this:
Actually expected Behavior
An out of range error.
Why?
In this thread there's a discussion about hue, and i was testing if it can actually be done. because it'd be awesomely useful if it could be done.
An animation layer with "oversaturated" tint becomes invisible instead.
The other layers (shadow) are unaffected.
Code: Select all
data.raw['assembling-machine']['assembling-machine-3'].animation.layers[1].tint = {r=1,g=1.1,b=1,a=1},
Hoped for Behavior
I was hoping tint could be used to multiply the original color channel to become brighter like this:
Code: Select all
new_green = math.min(1,old_green * green_tint_factor)
Actually expected Behavior
An out of range error.
Why?
In this thread there's a discussion about hue, and i was testing if it can actually be done. because it'd be awesomely useful if it could be done.