Player Ammo Damage and Gun Speed Modifier
Posted: Fri May 24, 2019 12:12 pm
I'm making an RPG mod and want to adjust the player's damage and attackspeed based on equipment, but those modifiers are only available on forces.
There are 4 workarounds, with terrible side effects:
- Making ~2500 prototypes per weapon (increases the game's loading time a ton)
- 50 Prototypes per weapon for the attackspeed, along with damage detection for the damage modifier (very script intensive)
- Give each player their own force (terrible mod compatibility) AND can't blueprint other forces' buildings
- A seperate Ammo category for every player (copying guns & ammo) (Huge issues with towers)
It would be really nice if you could add these modifiers to LuaPlayer (adding on top of the force modifier), i suggest turrets not profitting from them. (!!)
Ty
Edit: It should also be fixed that players loose their modifiers on death...
There are 4 workarounds, with terrible side effects:
- Making ~2500 prototypes per weapon (increases the game's loading time a ton)
- 50 Prototypes per weapon for the attackspeed, along with damage detection for the damage modifier (very script intensive)
- Give each player their own force (terrible mod compatibility) AND can't blueprint other forces' buildings
- A seperate Ammo category for every player (copying guns & ammo) (Huge issues with towers)
It would be really nice if you could add these modifiers to LuaPlayer (adding on top of the force modifier), i suggest turrets not profitting from them. (!!)
Ty
Edit: It should also be fixed that players loose their modifiers on death...