LuaRendering.draw_sprite{respect_alt_mode=}
Posted: Fri May 24, 2019 11:44 am
What?
A method (i don't care what method) to make rendered sprites respect each players alt-mode setting.
Why?
To make vanilla-style informative overlays that the player can dis/enabled at will.
Because a native implementation would hopefully be much faster than manually calling set_players() on thousands of objects.
A method (i don't care what method) to make rendered sprites respect each players alt-mode setting.
Why?
To make vanilla-style informative overlays that the player can dis/enabled at will.
Because a native implementation would hopefully be much faster than manually calling set_players() on thousands of objects.