[0.17.41] Trains decelerate from 298 -> 259 kph in a single tick when in reverse (and certain other conditions are met)
Posted: Fri May 17, 2019 9:41 pm
Related to
70758
and
viewtopic.php?f=11&t=68047
What did you do?
I have a number of identical (well nearly some are going forwards and some reverse) dbl header trains that all have the same configuration of wagons / locos and fuel. These trains are running on parallel tracks and clocked to leave on exactly the same tick. But some of the trains have never traveled in reverse.
What happened?
Even though all the trains leave at precisely the same tick and accelerate perfectly in sync upto 298.1 kph. However, some of them arrive at the next station a few ticks earlier than others. Further investigation shows that the trains in reverse break suddenly from 298.1 kph to 259.2 kph in a single tick whist the forward facing trains brake normally. Nb some of the trains break to 270.9 kph expect they had some rocket fuel in them at some point or something like that.
The linked save is paused in editor mode 1 tick before the trains start to brake into the stations.
https://drive.google.com/open?id=1GKdri ... 7dJrbsnSwG
What did you expect to happen instead? It might be obvious to you, but do it anyway!
I expected all the trains to stay in sync, brake smoothly and arrive at their destinations on the same tick.
NB Random googling suggests that this single tick deceleration would inflict ~60G on the player if they were riding the train at the time, although this would hurt like hell, its probably survivable as its only for 1 tick.
70758
and
viewtopic.php?f=11&t=68047
What did you do?
I have a number of identical (well nearly some are going forwards and some reverse) dbl header trains that all have the same configuration of wagons / locos and fuel. These trains are running on parallel tracks and clocked to leave on exactly the same tick. But some of the trains have never traveled in reverse.
What happened?
Even though all the trains leave at precisely the same tick and accelerate perfectly in sync upto 298.1 kph. However, some of them arrive at the next station a few ticks earlier than others. Further investigation shows that the trains in reverse break suddenly from 298.1 kph to 259.2 kph in a single tick whist the forward facing trains brake normally. Nb some of the trains break to 270.9 kph expect they had some rocket fuel in them at some point or something like that.
The linked save is paused in editor mode 1 tick before the trains start to brake into the stations.
https://drive.google.com/open?id=1GKdri ... 7dJrbsnSwG
What did you expect to happen instead? It might be obvious to you, but do it anyway!
I expected all the trains to stay in sync, brake smoothly and arrive at their destinations on the same tick.
NB Random googling suggests that this single tick deceleration would inflict ~60G on the player if they were riding the train at the time, although this would hurt like hell, its probably survivable as its only for 1 tick.