Easy access to turret "damage per shot"
Posted: Tue May 14, 2019 2:05 pm
This was asked on "property requests", but that thread was abandoned soon after, so here I ask again:


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Calculating how many shots will be necessary to kill a given biter, and by extension how long ammo is expected to last, and thus whether the ammo is "low" or not.Rseding91 wrote: Wed May 15, 2019 6:09 am That value depends on the ammo being used and the researched force modifiers. As such, the "final" value is not known from a given prototype. Additionally that damage value isn't accurate unless the target has zero resistances/shields.
I don't see exposing it being of any practical use except to confuse people when it's not what they think it is.
What do you want it for?