biters, spawn rate and evolution factor
Posted: Mon May 13, 2019 9:57 am
I was recently thinking about the biter spawn rate and evolution factor.
It seems like a one-way-road. The more you stress the biters the bigger they get.
And there is no way back.
Also biter behaviour is a little weird. I mean they dont eat, they dont hunt. How do they even live?
They just sit around and wait till a dust cloud hits them and then they attack you.
I think biters should run around in groups and when they see some player structures they attack.
Not only pollution trigger, also looking for food.(which doesn't exist or is not visible)
What makes biters grow?
Biters become bigger, when their nest is in a pollution cloud. Pollution influences their growth and when they grow up in bad (polluted) conditions they turn out bigger.
What does the evolution factor? (which should then be renamed because it doesn't fit anymore)
It limits the amount of spawned biters and the amount of roaming groups.
It decreases over time, when you dont interact with the biter nests.
It increases just like now.
The size of your factory could also be a determining factor. For example the amount of existing aseemblers could influence biter behaviour.
What is the benefit from this?
When you keep the pollution from the biters they will spawn in their small form and won't be such a big threat to you.
Addition: I did not post it in suggestions because it is not a direct suggestion.
I simply think that the system could use an overhaul, but my ideas don't feel like a finished suggestion.
Maybe others have ideas how the system could be changed in order to reward the player when he leaves the biters alone and keeps the pollution away from them.
It seems like a one-way-road. The more you stress the biters the bigger they get.
And there is no way back.
Also biter behaviour is a little weird. I mean they dont eat, they dont hunt. How do they even live?
They just sit around and wait till a dust cloud hits them and then they attack you.
I think biters should run around in groups and when they see some player structures they attack.
Not only pollution trigger, also looking for food.(which doesn't exist or is not visible)
What makes biters grow?
Biters become bigger, when their nest is in a pollution cloud. Pollution influences their growth and when they grow up in bad (polluted) conditions they turn out bigger.
What does the evolution factor? (which should then be renamed because it doesn't fit anymore)
It limits the amount of spawned biters and the amount of roaming groups.
It decreases over time, when you dont interact with the biter nests.
It increases just like now.
The size of your factory could also be a determining factor. For example the amount of existing aseemblers could influence biter behaviour.
What is the benefit from this?
When you keep the pollution from the biters they will spawn in their small form and won't be such a big threat to you.
Addition: I did not post it in suggestions because it is not a direct suggestion.
I simply think that the system could use an overhaul, but my ideas don't feel like a finished suggestion.
Maybe others have ideas how the system could be changed in order to reward the player when he leaves the biters alone and keeps the pollution away from them.