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				[0.11.4] Crash with splitters and belts
				Posted: Thu Dec 04, 2014 5:58 pm
				by cpw
				Expanding the bug report in the release thread.
Graphical glitches when near a corner belt with a splitter in hand.
Crash occurs when breaking belts with a splitter in hand.
Breaking a belt with an empty hand after hovering over the belt with a splitter crashes.
Placing a splitter, then breaking an adjacent belt crashes.
These are all hard "crashes to desktop".
			 
			
					
				Re: [0.11.4] Crash with splitters and belts
				Posted: Thu Dec 04, 2014 6:23 pm
				by tecxx
				confirming the crash report by cpw.
just tried to replace a belt with a splitter - crash.
			 
			
					
				Re: [0.11.4] Crash with splitters and belts
				Posted: Thu Dec 04, 2014 6:52 pm
				by CorrettoSambuca
				Confirming the crash, upgrading yellow belts and splitters to blue.
Running linux, no mods, hard crash. Is a filesave needed? How do I provide one? I'm a newbie to these things, but I'm willing to learn 

 
			
					
				Re: [0.11.4] Crash with splitters and belts
				Posted: Thu Dec 04, 2014 7:07 pm
				by kovarex
				Yes, I already know what is wrong ... sigh.
Fixed for the 0.11.5 release (that is going to be done tomorrow probably)
			 
			
					
				Re: [0.11.4] Crash with splitters and belts
				Posted: Thu Dec 04, 2014 7:21 pm
				by CorrettoSambuca
				... I love you.
Care for some coffee? 

 
			
					
				Re: [0.11.4] Crash with splitters and belts
				Posted: Fri Dec 05, 2014 4:37 am
				by Adamo
				I experienced a CTD in the conditions noted here, but also when picking up a corner belt while holding a belt, so this issue may not be just related to the splitter.
			 
			
					
				Re: [0.11.4] Crash with splitters and belts
				Posted: Fri Dec 05, 2014 1:08 pm
				by gullfounder
				This Crash not only just occurs with Splitter. If you are holding anything and try to remove any object the game crash.
			 
			
					
				Re: [0.11.4] Crash with splitters and belts
				Posted: Sun Dec 07, 2014 3:56 pm
				by CorrettoSambuca
				Fixed in 0.11.5!!
Developer promised something, said thing happened.
That's how you know they'll make a game worth playing.